Before I say anything else, let me make it very clear that I am not a professional (or even very good) storyboard artist. But I know I'm doing at least one thing right with it & that is leaving myself a very clear set of instructions for the animatic and eventual finished piece that are to come. This is of the utmost importance when storyboarding, as it is one of the most fundamentally important parts of the pre-production phase of any animation. A completed storyboard should resemble a comic strip, with still panels of the key moments in the action conveying the story. The finished storyboard will therefore serve as the best & only blueprint that you will have to work with as your project progresses, so you will want to put some effort into this phase to save yourself a lot of heartache down the line...
If I have an idea for how I want something to look, or how a certain action will be timed, I would never be able to make it work if I just started my project by trying to draw each & every frame once & once only. Everything is a process, and the storyboard is a big part of the animation process (not to mention TV & Film). If it is neglected, it will certainly be noticeable in the final product. Here is a great post I found in the archives of JK's blog which articulates the importance of storyboarding much more clearly than I could hope to do.
There are many sites that give lessons & tutorials about how to create storyboards, a simple google search will find you a bunch, & be careful as they don't all agree with each other completely. They do however emphasise the importance of clear communication. This may be obvious if you are working in a team environment, but is often overlooked just the same. Equally bad, many people feel that storyboarding is completely unnecessary if they are working on a project alone. Big mistake. Communicating effectively with yourself is just as important as communicating with a co-worker. There are plenty of times I go a day or two without being able to touch my work, and if I didn't leave myself clear notes & illustrations to come back to, I'd be totally lost. Saying you keep all your ideas "up here" in your noodle is just a recipe for disaster in which you are bound to forget that one perfect idea you had the other day.
There are storyboard templates available online to download, programs specifically designed for digital and/or traditional storyboarding, and of course the option I choose with most things in life... making your own. The template I've been using so far was created very simply in powerpoint, and is doing the job for me thus far. All I needed was a white rectangle, a yellow rectangle & a few lines for notes. I have a few alterations in mind, such as leaving more space for camera notes & dialogue, but I've been able to squeeze in what I need so it's nothing major. You could just as easily make your own with simple programs like paint, & powerpoint, or use something more advanced like photoshop or toon boom, and customize your template to your liking. Just check out some examples of professionally used templates online & include the elements you will need. Moving on...
I have a good number of storyboard sketches for the Early Birds intro that I'm working on. Some of them are rougher than others, but as with everything else, they will be refined along the way. Ideally, I want to use Louis Prima's version of "When You're Smiling" (or at least a portion) as the theme song for the intro. It has a great tempo, is catchy, & I think it will help with the old school feel I'm trying to achieve overall. What I've got so far will help me as I work on the timing of certain actions that I want to go along with specific parts of the song, & you can see that in some of my notes, if you can read them that is. 




So far I have 16 sketches done, and I don't think I'll need more than 20 - 22 to finish it up. I will, however, add some more panels in certain spots to elaborate on key poses & action sequences. Some specific examples of this would be panels 2 - 7, in which Larry is all over the place. Ron's actions are slower & more deliberate here, but I will most likely draw out Larry's actions on a larger sheet & insert more panels (i.e. 2A, 3A, 3B, etc.) until I get the timing & flow that I want. I'll do the same with panels 13 - 14 as well, as I want to perfectly time Cyn being yanked out of the ground, stretching waaaaaaaay out, & then snapping back into shape. Also, the first camera moves happen through these panels, so I want to polish them up & make sure I get the right field of view. I also included the blank panels 17-20 to show how a tiny note to self can be so helpful. When I have time to work on it again, I'll know right where I left off & what I had planned at the time.
That's all I've got for now, I'll get the rest of the storyboard up as soon as it's finished, and hopefully an animatic shortly after that. I just downloaded a screen capture program as well, so I may take a stab at doing a video tutorial on something Toon Boom related.
Cheers for now...
Zazzle Store
Sunday, April 15, 2007
Some storyboards for intro to Early Birds & the purpose they serve...
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Pat the Pirate
at
3:20 PM
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Labels: animatic, animation, Cartoon, Early Birds, poses, pre-production, storyboard, timing, workflow
Tuesday, April 10, 2007
Larry Facial Expressions
Well, I promised to be done by this afternoon, & no matter how you slice it, it is most definitely after noon... I did manage to get finished though, & I had a lot of fun with this exercise. It was a challenge for sure, not so much in technical difficulty, but in that I really had to force myself to visualize what Larry would look like with each expression. I'm glad I did it though, & I can honestly say I didn't cut any corners, at least not knowingly. I'm not married to all the colors, but for the most part I like them. Still need to play with the inside of his mouth a bit, & his hands as well. Should I make them separate from the arm like in the "Yell" pose? or just have them blend in as I have it in the rest of the drawings? Any auggestions are appreciated.
Now without further adieu, here are my first and second drafts, along side Preston Blair's version using Jerry. This is a good example of using different colored pencils on the rough sheet in order to get the good lines for the inked version. Hope you enjoy, & please let me know where you think I can make improvements. Also, I don't like the image quality on this file, so here is a link to a better image of Larry.



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Pat the Pirate
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10:48 PM
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Labels: animation, Cartoon, Chaaracter design, Early Birds, Facial Expressions, Larry
Monday, April 9, 2007
Updates soon!
Just a quick note in case anyone is checking. I have completed my page of facial expressions for Larry, & will have it posted here by tomorrow afternoon at the latest. Along with that I should have a few storyboard sketches to post as well. Finally, if not tomorrow, hopefully on Wednesday I'll have a post comparing & contrasting hand-drawn, frame by frame animation with cut-out characters in Toon Boom Studio. Thats all for now, keep checking in.
Read more!
Posted by
Pat the Pirate
at
6:29 PM
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Labels: Cartoon, character design, Early Birds, storyboard
Thursday, March 29, 2007
Introduction to "The Early Birds"
This post isn't meant to be a bible on what order to do things, because I am certainly no authority on the matter. In fact, maybe some people can clue me in on things I am doing wrong, because I'm sure I'm making plenty of rookie mistakes. Anyway, I have an idea for a series that I've just started working on, so I figure this is a perfect time to start sharing my workflow & such. This blog won't be 100% dedicated to this series, but since I'm starting the two at the same time, it will be a good opportunity to share my creative process as it unfolds. Hopefully some people will benefit from reading it along the way, and anyone with advice or tips for me is certainly welcome to share them.
Step one in the creative process is obviously generating an idea. I'm sure everyone's brain works a little differently, but I know that the majority of my ideas (or at least the good ones) seem to happen spontaneously, so based on that, I would advise anyone & everyone to always carry a pad of paper & a pen. When you have an idea, write it down, or you will be cursing yourself later. Now I had wanted to do something with a couple of fishing buddies for a while, but that was all I had, no artwork, no script, no setting, no character personalities in mind, just an idea for a buddy piece that revolved around fishing. So I just kept that much in the back of my mind until something else came to me.
So I'm working with an idea involving 2 buddies, & the obvious path is the standard odd couple spinoff, or a beavis & butthead/ Bill & Ted/ Wayne's world type thing, which is O.K. but played out. So then I thought of something more like a Tom & Jerry or Coyote & Roadrunner relationship, which again is all well & good, but been done a million times. Then I decided based on a quick sketch I had done that my fishing buddies would be birds... no reason other than I liked the sketch & it looked something like a bird crossed with Grover from sesame street.
Now I have two buddies that sort of fall into the "Tom" & "Coyote" role, but who is "Jerry" or "the Roadrunner?" Well, fishing buddies need bait, & birds eat worms, and there's no bait more timeless than the humble worm, so... I found my third character, & more importantly, my "Jerry." At this stage I have the general idea for the overal story, two protagonists, and now my antagonist. I also have a few initial sketches that I've done which you can see here: 










This is the character design phase, where I put some thought into who these characters are, how they move & what their personalities are, and of course try to bring all of this out in the drawings. The best example I have of this so far is this walk cycle of Larry. The first 7 frames I like, but I did a horrible job on the second half of the cycle, I was in a big rush to ink it, the pencil drawings actually look better. It is 13 frames on 2's, & as it stands right now I'm happy with the motion except for frames 8 & 9, I need to have his right leg look more like he is swinging it out to the side as it comes around. Anyway...
The main characters are Larry & Ron (I'm not married to the names but for now...) and of course the worm, I'm thinking he'll be called either "Cyn" or "anti" - more on why later. Anyway, Larry is a turkey vulture. He is a very laid-back, relaxed country boy, sort of awkward & goofy but still the man. He fishes because there is no better way to spend his time, plain & simple. Ron is more of the NRA type, donned in cammo gear, militant patriotic attitude etc, that fishes & hunts for sport. Now I have been using the names Larry & Ron because my first thought was to take a political angle with this toon, having Larry represent my liberal views while Ron represents my conservative ones. The worm is going to be loosely based on Antisthenes (student of Socrates & founder of the "Cynic" school of Philosophy) hence his name being either Cyn or Anti. He will be the one who points out the plethora of hippocritical behavior that he sees in both Larry and Ron. I also envision him with a big time Napoleon complex, he will have a tough-guy attitude & will always be ready to kick ass & take names, but alas, he is a worm.
I'm pretty comfortable with the characters right now, & think they have the potential to play off each other quite nicely if I can manage some decent scripts. At the moment I am still developing exactly what each character will look like from all angles, & figuring out how I want them to move. Aside from that I have been laying out some backgrounds & landscapes to try & establish the world they live in. Here are a couple super-rough sketches of Larry & Ron's bedrooms I have so far, they're totally out of proportion & perspective, but they capture the general idea I want.

Well, that post was longer than expected, but I've been writing it in pieces for a few days. I'll try to keep future posts shorter & more frequent, but I hope it was worth the read.... probably not.
Posted by
Pat the Pirate
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4:04 PM
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Labels: animation, Cartoon, character design, Early Birds, walk cycle, workflow
