This post isn't meant to be a bible on what order to do things, because I am certainly no authority on the matter. In fact, maybe some people can clue me in on things I am doing wrong, because I'm sure I'm making plenty of rookie mistakes. Anyway, I have an idea for a series that I've just started working on, so I figure this is a perfect time to start sharing my workflow & such. This blog won't be 100% dedicated to this series, but since I'm starting the two at the same time, it will be a good opportunity to share my creative process as it unfolds. Hopefully some people will benefit from reading it along the way, and anyone with advice or tips for me is certainly welcome to share them.
Step one in the creative process is obviously generating an idea. I'm sure everyone's brain works a little differently, but I know that the majority of my ideas (or at least the good ones) seem to happen spontaneously, so based on that, I would advise anyone & everyone to always carry a pad of paper & a pen. When you have an idea, write it down, or you will be cursing yourself later. Now I had wanted to do something with a couple of fishing buddies for a while, but that was all I had, no artwork, no script, no setting, no character personalities in mind, just an idea for a buddy piece that revolved around fishing. So I just kept that much in the back of my mind until something else came to me.
So I'm working with an idea involving 2 buddies, & the obvious path is the standard odd couple spinoff, or a beavis & butthead/ Bill & Ted/ Wayne's world type thing, which is O.K. but played out. So then I thought of something more like a Tom & Jerry or Coyote & Roadrunner relationship, which again is all well & good, but been done a million times. Then I decided based on a quick sketch I had done that my fishing buddies would be birds... no reason other than I liked the sketch & it looked something like a bird crossed with Grover from sesame street.
Now I have two buddies that sort of fall into the "Tom" & "Coyote" role, but who is "Jerry" or "the Roadrunner?" Well, fishing buddies need bait, & birds eat worms, and there's no bait more timeless than the humble worm, so... I found my third character, & more importantly, my "Jerry." At this stage I have the general idea for the overal story, two protagonists, and now my antagonist. I also have a few initial sketches that I've done which you can see here:
This is the character design phase, where I put some thought into who these characters are, how they move & what their personalities are, and of course try to bring all of this out in the drawings. The best example I have of this so far is this walk cycle of Larry. The first 7 frames I like, but I did a horrible job on the second half of the cycle, I was in a big rush to ink it, the pencil drawings actually look better. It is 13 frames on 2's, & as it stands right now I'm happy with the motion except for frames 8 & 9, I need to have his right leg look more like he is swinging it out to the side as it comes around. Anyway...
The main characters are Larry & Ron (I'm not married to the names but for now...) and of course the worm, I'm thinking he'll be called either "Cyn" or "anti" - more on why later. Anyway, Larry is a turkey vulture. He is a very laid-back, relaxed country boy, sort of awkward & goofy but still the man. He fishes because there is no better way to spend his time, plain & simple. Ron is more of the NRA type, donned in cammo gear, militant patriotic attitude etc, that fishes & hunts for sport. Now I have been using the names Larry & Ron because my first thought was to take a political angle with this toon, having Larry represent my liberal views while Ron represents my conservative ones. The worm is going to be loosely based on Antisthenes (student of Socrates & founder of the "Cynic" school of Philosophy) hence his name being either Cyn or Anti. He will be the one who points out the plethora of hippocritical behavior that he sees in both Larry and Ron. I also envision him with a big time Napoleon complex, he will have a tough-guy attitude & will always be ready to kick ass & take names, but alas, he is a worm.
I'm pretty comfortable with the characters right now, & think they have the potential to play off each other quite nicely if I can manage some decent scripts. At the moment I am still developing exactly what each character will look like from all angles, & figuring out how I want them to move. Aside from that I have been laying out some backgrounds & landscapes to try & establish the world they live in. Here are a couple super-rough sketches of Larry & Ron's bedrooms I have so far, they're totally out of proportion & perspective, but they capture the general idea I want.
Well, that post was longer than expected, but I've been writing it in pieces for a few days. I'll try to keep future posts shorter & more frequent, but I hope it was worth the read.... probably not.
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Thursday, March 29, 2007
Introduction to "The Early Birds"
Posted by Pat the Pirate at 4:04 PM
Labels: animation, Cartoon, character design, Early Birds, walk cycle, workflow
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2 comments:
Very insightful, thanks for sharing this phase of your creative process. You seem to be following a very logical work flow, so I haven't any suggestions on that. As to character development you are starting with characteristics and personality which is always a good place to start. Their look will evolve the more times you draw them, so keep making sketches, the more the better. And don't forget to use real bird and snake/worm photo references to help inspire your designs. All in all a great start and I for one am looking forward to following your progress.
Thanks, JK. I'm enjoying the subtle changes I see with each drawing as well. I've spent most of my time on Larry so far, but Ron & the worm will get their turns. I might post something else about character development, a very good example I noticed of characters evolving are the PVP strip chars. I went back & looked at some of them from 1998 & it's amazing to see how far they have come. Hell, bugs bunny & mickey mouse look MUCH different nowadays than 1970's & even more so compared to the 50's & before.
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