Before I say anything else, let me make it very clear that I am not a professional (or even very good) storyboard artist. But I know I'm doing at least one thing right with it & that is leaving myself a very clear set of instructions for the animatic and eventual finished piece that are to come. This is of the utmost importance when storyboarding, as it is one of the most fundamentally important parts of the pre-production phase of any animation. A completed storyboard should resemble a comic strip, with still panels of the key moments in the action conveying the story. The finished storyboard will therefore serve as the best & only blueprint that you will have to work with as your project progresses, so you will want to put some effort into this phase to save yourself a lot of heartache down the line...
If I have an idea for how I want something to look, or how a certain action will be timed, I would never be able to make it work if I just started my project by trying to draw each & every frame once & once only. Everything is a process, and the storyboard is a big part of the animation process (not to mention TV & Film). If it is neglected, it will certainly be noticeable in the final product. Here is a great post I found in the archives of JK's blog which articulates the importance of storyboarding much more clearly than I could hope to do.
There are many sites that give lessons & tutorials about how to create storyboards, a simple google search will find you a bunch, & be careful as they don't all agree with each other completely. They do however emphasise the importance of clear communication. This may be obvious if you are working in a team environment, but is often overlooked just the same. Equally bad, many people feel that storyboarding is completely unnecessary if they are working on a project alone. Big mistake. Communicating effectively with yourself is just as important as communicating with a co-worker. There are plenty of times I go a day or two without being able to touch my work, and if I didn't leave myself clear notes & illustrations to come back to, I'd be totally lost. Saying you keep all your ideas "up here" in your noodle is just a recipe for disaster in which you are bound to forget that one perfect idea you had the other day.
There are storyboard templates available online to download, programs specifically designed for digital and/or traditional storyboarding, and of course the option I choose with most things in life... making your own. The template I've been using so far was created very simply in powerpoint, and is doing the job for me thus far. All I needed was a white rectangle, a yellow rectangle & a few lines for notes. I have a few alterations in mind, such as leaving more space for camera notes & dialogue, but I've been able to squeeze in what I need so it's nothing major. You could just as easily make your own with simple programs like paint, & powerpoint, or use something more advanced like photoshop or toon boom, and customize your template to your liking. Just check out some examples of professionally used templates online & include the elements you will need. Moving on...
I have a good number of storyboard sketches for the Early Birds intro that I'm working on. Some of them are rougher than others, but as with everything else, they will be refined along the way. Ideally, I want to use Louis Prima's version of "When You're Smiling" (or at least a portion) as the theme song for the intro. It has a great tempo, is catchy, & I think it will help with the old school feel I'm trying to achieve overall. What I've got so far will help me as I work on the timing of certain actions that I want to go along with specific parts of the song, & you can see that in some of my notes, if you can read them that is.
So far I have 16 sketches done, and I don't think I'll need more than 20 - 22 to finish it up. I will, however, add some more panels in certain spots to elaborate on key poses & action sequences. Some specific examples of this would be panels 2 - 7, in which Larry is all over the place. Ron's actions are slower & more deliberate here, but I will most likely draw out Larry's actions on a larger sheet & insert more panels (i.e. 2A, 3A, 3B, etc.) until I get the timing & flow that I want. I'll do the same with panels 13 - 14 as well, as I want to perfectly time Cyn being yanked out of the ground, stretching waaaaaaaay out, & then snapping back into shape. Also, the first camera moves happen through these panels, so I want to polish them up & make sure I get the right field of view. I also included the blank panels 17-20 to show how a tiny note to self can be so helpful. When I have time to work on it again, I'll know right where I left off & what I had planned at the time.
That's all I've got for now, I'll get the rest of the storyboard up as soon as it's finished, and hopefully an animatic shortly after that. I just downloaded a screen capture program as well, so I may take a stab at doing a video tutorial on something Toon Boom related.
Cheers for now...
Zazzle Store
Sunday, April 15, 2007
Some storyboards for intro to Early Birds & the purpose they serve...
Posted by Pat the Pirate at 3:20 PM
Labels: animatic, animation, Cartoon, Early Birds, poses, pre-production, storyboard, timing, workflow
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1 comment:
Just noticed there's no way to zoom close enough to see the notes for each panel, tomorrow I may crop them individually & repost to give a better view.
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